Inviting Sequences 차근차근 시퀀스
✎ to the Proposal Form
Despite all, why do we still teach technology? With so many platforms, bootcamps, prompts, solutions and trends constantly come and go, it is hard to recall a time before education became a part of the waves. Nonetheless, many new media artists teach technology to nurture themselves and share the joy of learning, imagining, and “spinning” new line of pedagogy. However, even in new media artists, teaching practices are frequently considered something supplementary to art practices, often ending up transient and forgotten.
In this call, we look forward to archive such teaching practices in new media art. It is a continuation of the previous project
If you are teaching, or taught computing/digital media classes or community/public workshops, please consider submitting to our public archive project
We are looking for your Inviting Sequences!
- What do you mean by Sequences?: We broadly refer to materials, guides, prompts, or designs used in computing workshops/classes. The term "sequences" is used to denote artifacts or devices that guide the participant's work process or induce participant responses in a sequential manner.
- Examples include, but not limited to: websites, slide shows, game rulebooks, maps, models, audio/video, interactive software, discussion materials, flowcharts, sets of questions, recipes, workbooks, card decks, craft kits, syllabi, template schedules, reading lists, etc.
How to participate
✎ Proposal Form
- Please complete the proposal form using the above link by May 6, 2024 (Monday).
- We are looking for works that effectively showcase your pedagogy or philosophy of computing/digital media in a broder sense.
Archival process
- After indexing, the work will be published on a public are.na channel.
- If you wish to translate your work into an interactive web experience, technical support may be available depending on the scale of the web translation process.
Purpose of Archive
- Record: to preserve past teaching practices in new media art.
- Reference: to index pedagogical artifacts for referencing purposes.
- Remix: to encourage the development of new pedagogical practices.
- Research: to map diverse teaching practices in new media art communities.